Lecture
Summary - Orson Scott Card, Ender’s Game, 1985, rev. edn. 1991. ·
The SF elements: (1) An unstable but unified world-order,
(2) An alien invader race, (3) Instant communication (the “ansible”
249), (4) Total, instantaneous empathetic communication among all the
members of a species (253, 267-68). ·
Xenophobia: The
novel dramatizes the human anxiety about the Other as an alien species
that might annihilate the human race. ·
Eugenics/Selective Breeding: The novel works out a scenario
where specially gifted children might be selected and trained for specific
societal purposes. ·
The prioritization of the group over the individual: The
novel represents a society in which the individual is to be shaped into
tool for use in the service of what people in authority perceive as the
larger good of the community. ·
Games Theory: The novel shows how skills developed in
simulated environments such as that involving competitive games can be
transposed into the world outside a game. ·
Nostalgia and innocence: The novel shows the loss of
childhood and innocence is entailed in the manipulation of the individual
for a social need or function. ·
Guilt and Redemption: the novel suggests that the human fear
of extinction makes humanity predisposed to the assumption that the Other
is always hostile and to be destroyed. If this assumption turns out to be
wrong, the race will have to seek expiation for its guilt. · The speculative element: that a sentient race of insect-like creatures could be the occasion to teach humanity to evolve from an attack-under-threat syndrome into an ethics of trust and faith in contact with the Other. |
1 The SF elements: (1) A world-order, (2)An alien invader race, (2) Instant communication (the “ansible” 249), (3) Total, instantaneous empathetic communication among all the members of a species (253, 267-68) Ø
… an American Jew, as President, was Hegemon of the
alliance, an Israeli Jew was Strategos in overall command of I.F. defense,
and a Russian Jew was Polemarch of the fleet… (100) Ø “They don’t have a language at all…. And maybe they’ve been trying to think to us, and they can’t understand why we don’t respond.” “So the whole war is because we can’t talk to each other.” “If the other fellow can’t tell you his story, you can never be sure he isn’t trying to kill you.” (253) |
2
Xenophobia: The
novel dramatizes the human anxiety about the Other as an alien species
that might annihilate the human race. Ø
…history is shaped by the use of power. (xiii) Ø
… the future
of the human race depends on how well you learn, how well you fight. (24) Ø
The buggers may seem like a game to you now, Ender, but they
damn near wiped us out last time. (25) Ø
It isn’t the world at stake, Ender. Just us. Just
humankind. As far as the rest of the biosphere is concerned, we could be
wiped out and it would adjust … but humanity doesn’t want to die. As a
species we have evolved to survive. And the way we do it is by straining
and straining and, at last, every few generations, giving birth to a
genius. The one who invents the wheel. And light. And flight. The one
builds a city, a nation, an empire…. Human beings are free except when
humanity needs them…. We might do despicable things, Ender, but if
humankind survives, then we were good tools.
(35) Ø
The bugger menace. Save the world. Listen, Ender, if the
buggers were coming back to get us, they’d be here. They aren’t
invading again. (110) Ø
“Why are we fighting the buggers?” “I’ve heard all kinds of reasons,” said Graff. “Because they have an overcrowded system and they’ve got to colonize. Because they can’t stand the thought of other intelligent life in the universe. Because they don’t think we are intelligent life. Because they have some weird religion. Because they watched our old video broadcasts and decided we were hopelessly violent. All kinds of reasons.” (252-53) |
3
Eugenics/Selective Breeding: The novel works out a scenario
where specially gifted children might be selected and trained for specific
societal purposes. Ø
Ender’s Game is a story about gifted children. It
is also a story about soldiers. (xxv) Ø
They had such fantastic children that the government told
them to have three. (15) Ø
… girls. They don’t often pass the tests to get in. Too
many centuries of evolution are working against them. (24) Ø
We need a Julius Caesar except that he made himself
dictator, and died for it. My job is to produce such a creature, and all
the men and women he’ll need to help him. (34) Ø We’re going to make him the best military commander in history. (36)
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4 The prioritization of the group over the individual:
The novel represents a society in which the individual is to be shaped
into tool for use in the service of what people in authority perceive as
the larger good of the community. Ø
He can have friends. It’s parents he can’t have. (38) Ø Humanity does not ask us to be happy. It merely asks us to be brilliant on its behalf. Survival first, then happiness as we can manage it. (277)
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5
Games Theory: The novel shows how skills developed in simulated
environments (such as those involving aggression trained through
competitive games) can be transposed into the world outside a game for
the purposes of war. Ø
How would you train soldiers for combat in the future?
…. The essence of training is to allow error without consequence.
(xiv) Ø
Better to play the war games, and have a better chance of
surviving when the buggers come again. (11) Ø
Battle School is for training future starship captains and
commodores of flotillas and admirals of the fleet. (20) Ø
Status, identity, purpose, name; all that makes these
children who they are comes out of the game. (98) Ø
The game was trivial, compared to the whole world. (112) Ø … as the battleroom was to Battle School, so the simulator was to Command School. (259) |
6
Nostalgia and innocence: The novel shows how the loss of childhood and
innocence are entailed in the manipulation of the individual for a social
need or function. Ø
Perhaps … I can go to one of the villages and become one
of the little boys working and playing there, with nothing to kill and
nothing to kill me, just living there. (74) Ø
I’ve got a pretty good idea what children are, and we’re
not children. (108) Ø
Perhaps … I can go to one of the villages and become one
of the little boys working and playing there, with nothing to kill and
nothing to kill me, just living there. (74) Ø
I’m the bloody bastard you wanted when you had me spawned.
(118-19) Ø
You’ve been isolating the boy. Maybe he’s wishing for
the end of the world he grew up with as a little boy, his home, coming
here. Or maybe it’s his way of coping with having broken up so many
other kids here. (121) Ø I’ll become exactly the tool you want me to be, said Ender silently, but at least I won’t be fooled into it. I’ll do it because I choose to, not because you tricked me, you sly bastard. (252)
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7
Guilt and Redemption: the novel suggests that the human fear of extinction
makes humanity predisposed to the assumption that the Other is always
hostile and to be destroyed. If this assumption turns out to be wrong, the
race will have to seek expiation for its guilt. Ø “Salaam” … she had put her hands on his head … and prayed over him. Ender … had kept it as a memory of holiness … a gift so sacred that even Ender could not be allowed to understand what it meant. (70)
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8
The speculative element: that a sentient race of insect-like creatures
could be the occasion to teach humanity to evolve from an
attack-under-threat syndrome into an ethics of trust and faith in contact
with the Other. Ø
… Asimov’s Idea of a group of human beings who, not
through genetic change, but through learned skills, are able to understand
and heal the minds of others…. Human beings may be miserable specimens,
in the main, but we can learn, and through learning, become decent
people. (xii) Ø
I thought of Ender’s Game, the novel, existing only
to set up the much more powerful (I thought) story of Speaker of the
Dead. (xviii) Ø
What Peter had detected was a fundamental shift in the world
order. (126) Ø
… there are times when the world is in flux and the right
voice in the right place can
move the world…. I see
myself as knowing how to insert ideas into the public mind. (128) Ø That night Demosthenes published a scathing denunciation of the population limitation laws. People should be allowed to have as many children as they like, and the surplus population should be sent to other worlds, to spread mankind so far across the galaxy that no disaster, no invasion could ever threaten the human race with annihilation. (153) |
Last Updated 15 September 2000 |