GEK1049: Tutorial 4, Character
GEK1049 Tutorials Homepage.
NT, Chapter 4: Characters (sections 1, 4-5, 7-8, 18-41 only).
Character-Driven Game Design (pdf) by Petri Lankoski
Critical Concepts by Lyman A. Baker
Character and Characterization
"Flat" and "Round" Characterization
"Static" and "Dynamic" Characterization
Learning About Characters by Susan Glaspell
The Gangster as Hero in Hong Kong Cinema by Michael Vesia Offscreen (31 August 2002)
Names and Narrative by Joshua Fairfield
Univ of Freiburg:
Character: 01, 02
Drama character: 01, 02, 03
The UVic Writer's Guide: Character and Characterization
In all the questions below, you should give your own examples. The examples need not be from more conventional narratives that are studied in schools and universities: comics, cartoons, songs, computer games etc. are all acceptable, but you must provide more details, of course, as most of us may not be familiar with the narratives you know.
Last revised: 26/08/2013