Extracts from Definitions of words from the Oxford English Dictionary (CD-ROM version)

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                             ALLEGORY         FANTASY             MYTH            SCIENCE FICTION

                              FABLE               LEGEND               PARABLE 

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           allegory

 1. Description of a subject under the guise of some other subject of aptly suggestive resemblance.

 2. An instance of such description; a figurative sentence, discourse, or narrative, in which properties and circumstances attributed to the apparent subject really refer to the subject they are meant to suggest; an extended or continued metaphor.

 fable

 1b. A fictitious story relating to supernatural or extraordinary persons or incidents, and more or less current in popular belief; a myth or legend. (Now rare.) Also, legendary or mythical stories in general; mythological fiction.

 2. A short story devised to convey some useful lesson; esp. one in which animals or inanimate things are the speakers or actors; an apologue. Now the most prominent sense.

 fantasy

 The senses of uamsar¬a from which the senses of the word in the mod. langs. are developed are: 1. appearance, in late Gr. esp. spectral apparition, phantom (so L. phantasia in Vulg.); 2. the mental process or faculty of sensuous perception; 3. the faculty of imagination. These senses passed through OF. into Eng., together with others (as delusive fancy, false or unfounded notion, caprice, etc.) which had been developed in late L., Romanic, or Fr.

 3. a. Delusive imagination, hallucination; the fact or habit of deluding oneself by imaginary perceptions or reminiscences. ? Obs.

 b. A day-dream arising from conscious or unconscious wishes or attitudes.

 4. a. Imagination; the process or the faculty of forming mental representations of things not actually present. (Cf. fancy n. 4.) Also personified. Now usually with sense influenced by association with fantastic or phantasm: Extravagant or visionary fancy.

In early use not clearly distinguished from 3; an exercise of poetic imagination being conventionally regarded as accompanied by belief in the reality of what is imagined.

 b. A mental image.

 c. A product of imagination, fiction, figment.

 d. An ingenious, tasteful, or fantastic invention or design.

f. A genre of literary compositions.

legend

 6. a. An unauthentic or non-historical story, esp. one handed down by tradition from early times and popularly regarded as historical.

myth

1. a. A purely fictitious narrative usually involving supernatural persons, actions, or events, and embodying some popular idea concerning natural or historical phenomena.

parable

a. A comparison, a similitude; any saying or narration in which something is expressed in terms of something else; an allegory, an apologue. Also vaguely extended (chiefly after Heb. or other oriental words so rendered) to any kind of enigmatical, mystical, or dark saying, and to proverbs, maxims, or ancient saws, capable of application to cases as they occur. arch. (exc. as in b.)

b. spec. A fictitious narrative or allegory (usually something that might naturally occur), by which moral or spiritual relations are typically figured or set forth, as the parables of the New Testament. (Now the usual sense.)

'science' fiction

Imaginative fiction based on postulated scientific discoveries or spectacular environmental changes, freq. set in the future or on other planets and involving space or time travel.  

Quot. 1851 shows an isolated use. The expression did not come into general use until the end of the 1920s.

1851 W. Wilson Little Earnest Bk. upon Great Old Subject x. 137 (heading) Science-Fiction.

Ibid., We hope it will not be long before we may have other works of Science-Fiction, as we believe such works likely to fulfil a good purpose, and create an interest, where, unhappily, science alone might fail.

Ibid. 139 Campbell says that Fiction in Poetry is not the reverse of truth, but her soft and enchanting resemblance. Now this applies especially to Science-Fiction, in which the revealed truths of Science may be given, interwoven with a pleasing story which may itself be poetical and truethus circulating a knowledge of the Poetry of Science, clothed in a garb of the Poetry of Life.

1929 Science Wonder Stories June 89 The editor of this publication [sc. H. Gernsback] addressed a number of letters to science fiction lovers. The editor promised to pay $50.00 for the best letter each month on the subject of What Science Fiction Means to Me.

1933 Astounding Stories Dec. 142/1 The..science-fiction fan does not care for stories of the supernatural... Intelligent people, as a rule, will read science fiction.

 

 

 

Issues of Genre --  Working Definitions 

                         Cyberpunk                                       Pastoral                  

                         Dystopias                                        possible worlds

                         Fabulation                                     Proto Science Fiction

                         Fantasy                                          Science Fantasy

                        Genre SF                                         Space Opera

                        Gothic SF                                        Sword and Sorcery

                        Horror in SF                                  Utopias

                        Mythology                                    Virtual Reality

 

 

Sources

John Clute & Peter Nicholls. Eds. The Encyclopedia of Science Fiction. New York: St Martin’s Griffin, 1993, 2nd edition, 1995.

John Clute & John Grant. Eds. The Encyclopedia of Fantasy. New York: St Martin’s Griffin, 1997.

Peter Stockwell, The Poetics of Science Fiction. Harlow, Essex: Pearson Educational, 2000.

Encarta 1999 Encylcopedia.           

 

 

Cyberpunk

 Clute & Nicholls: Term used to describe a school of sf writing that developed and became popular during the 1980s…. The “cyber” part of the word relates to Cybernetics: to a future where industrial and political blocs may be global … rather than national, and controlled through information networks; a future in which machine augmentations of the human body are commonplace, as are mind and body changes brought about by drugs and biological engineering. Central to cyberpunk fictions is the concept of Virtual reality…. Data networks are more than just a part of cyberpunk’s subject matter. Density of information … has from the outset strongly characterized cyberpunk’s actual style…. Cyberpunk is often seen as a variety of Postmodernist fiction….  

 

Dystopias

 Clute & Nicholls: … the class of hypothetical societies containing images of worlds worse than our own…. Dystopian images are almost invariably images of future society, pointing fearfully at the way the world is supposedly going in order to provide urgent propaganda for a change in direction. AS hope for a better future grows, the fear of disappointment inevitably grows with it, and when any vision of a future utopia incorporates a manifesto for political action or belief, opponents of that action or belief will inevitably attempt to show that its consequences are not utopian but horrible…. The single most prolific stimulus in the production of dystopian visions has been political polarization of capitalism and socialism… the central features of dystopia are…: the oppression of the majority by a ruling elite … and the regimentation of society as a whole…. Suspicion of technology … is surprisingly widespread in early Genre sf…. Revolution against a dystopian regime was to become a staple plot of Genre sf… The standard scenario involves an oppressive totalitarian state which maintains its dominance and stability by means of futuristic technology, but which is in the end toppled by newer technologies exploited by revolutionaries.

 

Fabulation

Clute & Nicholls: … any story which challenges the two main assumptions of genre sf: that the world an be seen; and that it can be told…. The techniques employed by those writers who use sf devices to underline the double challenge, and whose work is thus at heart profoundly antipathetic to genre sf. A typical fabulation, then, is a tale whose telling is foregrounded in a way which emphasizes the inherent arbitariness of the words we use, the stories we tell…, the characters whose true nature we can never plumb, the worlds we can never step into.

 

Fantasy 

Clute & Nicholls: … To cut the definition to an absolute minimum: mimetic fiction is real, fantasy is unreal; sf is unreal but natural, as opposed to the remainder of fantasy, which is unreal and supernatural. (Or, simply still, sf could happen, fantasy couldn’t).  Several things follow from this sort of argument. The first is that all sf is fantasy, but not all fantasy is sf. The second is that, because natural law is something that we come to understand only gradually … the sf of one period regularly becomes the fantasy of the next…. We do not use the word “fantasy”  … as a supergenre which includes sf…. “fantasy”, as we use the word … is fiction about the impossible…. The general thrust of the European (though not UK) literary tradition is to regard fantasy and sf as two aspects of the same phenomenon…. Supernatural fantasy approaches the condition of science fiction when its narrative voice implies a post-scientific consciousness. Conversely, sf … approaches the condition of fantasy when its narrative voice implies a mystical or even anti-scientific consciousness…. Authors who use fantasy elements in sf regularly rationalize their fundamentally  Gothic motifs… Conversely, when writers of Hard sf … write fantasy … they regard the marvelous and the magical with a rationalist scrutiny, treating magic … as if it were a science…. Fantasy itself is not homogeneous…. (Tymn &c, 1979, distinguish between) high fantasy, set in a fully realized secondary world, and low fantasy, which features supernatural intrusions into our own world. Most Horror fiction takes the latter form; most Sword and Sorcery (or Heroic fantasy) takes the former…. High fantasy and sf typically create imaginary worlds…. At the extreme fantasy end of the spectrum the imaginary worlds tend, strongly, to be conceptually static; history is cyclical; the narrative form is almost always the quest for an emblematic object or person; the characters are emblematic too, most commonly of a dualistic (even Manichean) system where good confronts evil; most fundamentally of all, the protagonists are trapped in a pattern. They live in a deterministic world, they fulfil destiny, they move through the steps of an ancient dance. At the extreme sf end of the spectrum the stories are set in kinetic venues that register the existence of change, history is evolutionary and free will operates in a possible arbitrary universe, whose patterns, if they exist at all, may be only those imposed upon it … by its human observers. There is one final group of fantasists, the fabulators, who create fantastic changes (often quite minor) in everyday reality, often ironically or for purposes of Satire… 

 

fantasy  

Clute & Grant: A fantasy text is a self-coherent narrative. When set in this world, it tells a story which is impossible in the world as we perceive it...; when set in an otherworld, that otherworld will be impossible, though stories set there may be possible in its terms....

SCIENCE FICTION can be distinguished from fantasy  on several grounds; but in our terms the most significant difference is that sf tales are  written and read  on the presumption that they are possible - if perhaps not yet....

A fantasy text may be described as the story of an earned passage from BONDAGE - via central RECOGNITION of what has been revealed and of what is about to happen, and which may involve a profound METAMORPHOSIS of protagonist or world or both - into the EUCATASTROPHE, where marriages may occur, just governance fertilize the barren LAND, and there is a HEALING.

 

fantasy  

Robert Irwin: Fantasy, form of literature that describes the impossible and makes little or no attempt to achieve realistic effects. Instead, fantasy seeks to please or to terrify the imagination.

The Antiquity of Fantasy 
According to the Argentine writer, Bioy Casares, fantasy is "as old as fear". Certainly, fantasy pre-dates realistic fiction. The ancient Sumerian Gilgamesh Epic is a fantastic fiction. The ancient Egyptian Westcar Papyrus is a collection of magical tales. The Roman writer Apuleius's Golden Ass, written in the 2nd century AD, deals with metamorphosis and magic. Such medieval texts as La Divina Commedia by Dante, Le Morte d'Arthur (1469-1470) by Thomas Malory, and Le Roman de la Rose by Jean de Meun and Guillaume de Lorris all deal with the marvellous, the supernatural, and the monstrous. Similarly, the story collections of pre-modern, non-European cultures such as the Indian Ocean of Stories and the Arab Thousand and One Nights are predominantly collections of fantastic tales.

Origins of the Genre 
The origins of fantasy as a genre of Western literature, as distinct from realistic or mainstream literature, can be traced back to the 18th century, when such Gothic novels as The Castle of Otranto (1764) by Horace Walpole and The Mysteries of Udolpho (1794) by Ann Radcliffe started to exploit certain bizarre and supernatural themes that were to be taken up again and again by later writers of fantasy. Additional sources of inspiration came from research into medieval ballads in England and elsewhere, from Antoine Galland's translation of the Thousand and One Nights into French (1704-1717) and from the publication and study of European folk and fairy tales. Stock themes in fantasy literature, as it has developed from the 18th century until the present day, include doppelgängers, mirror worlds, diabolic pacts, alternative histories, magical quests, the invasion of reality by dreams, and monstrous hauntings. Early masterpieces of fantasy literature include the orientalist fantasy, Vathek (1786) by William Beckford, the Polish aristocrat Jan Potocki's farrago of tales within tales, The Saragossa Manuscript (published fragmentarily 1804-1814), and the collections of short stories published by the German E. T. A. Hoffmann in the early decades of the 19th century.
While the Gothic novelist Charles Brockden Brown was probably America's earliest author of fantasy, and Nathaniel Hawthorne produced stories such as "Young Goodman Brown" that were certainly fantastic, Edgar Allen Poe was the greatest of America's early fantasy writers in both prose and poetry. In addition Poe can be seen as an early pioneer of both horror literature and science fiction. In the course of the 19th and 20th centuries it becomes increasingly difficult, even impossible, to make clear distinctions between the various genres, but probably horror and science fiction are best considered as sub-genres within the very wide genre of fantasy fiction. In the 19th century Edward Lear and Lewis Carroll playfully experimented with language and logical paradox. (In these and in many other cases it is often difficult to draw the bounds between adult fantasy and that written for children.) Other writers like Charles Dickens, George MacDonald, and William Morris made more serious use of fantasy in the service of Christian ethics and allegory. This trend continued into the 20th century, notable examples being the G. K. Chesterton novel The Man Who Was Thursday (1908) and the Narnia cycle of novels for children by C. S. Lewis.

Modern Trends 
In modern times, American and British writers have tended to predominate in the production of fantasy for a mass market. European writers and Latin American writers, such as Jorge Luis Borges, Italo Calvino, Mikhail Bulgakov, and Michel Tournier have tended to produce works that are more literary and more intellectual and which sometimes draw upon Expressionist or Surrealist ideas and imagery. Magic realism, a type of fantasy in which weirdly extravagant events are narrated in a deadpan realistic style, has been dominated by Latin Americans, most notably Gabriel García Márquez and Carlos Fuentes. However, other writers, such as the British Angela Carter, the Czech Milan Kundera, and the French Sylvie Germain have also produced work in this sub-category of fantasy.
A broad distinction can be made between low fantasy and high fantasy. In low fantasy the fantastic breaks into the real world and changes certain aspects of it, as for instance in the Franz Kafka story "Die Verwandlung" (1915; "The Metamorphosis", 1937), in which a man wakes up to find himself transformed into a beetle. In high fantasy, on the other hand, a complete alternative world has been imagined, often in considerable detail. The Lord of the Rings (1954-1955) by J. R. R. Tolkien is one of the best-known examples of high fantasy. Together with the series of novels by Robert E. Howard devoted to the adventures of Conan the Barbarian, Tolkien's trilogy has provided one of the main sources of inspiration for the subsequent development of the mass-market sub-genre of fantasy known as "Sword and Sorcery". In recent years Terry Pratchett and Iain Banks have produced outstanding parodies of the clichés that abound in this sub-genre. However, the Gormenghast trilogy (1946-1959) by Mervyn Peake and The Once and Future King (1958) by T. H. White are outstanding examples of high fantasy that avoid such clichés.

Fantasy Films 
The medium of cinema, by virtue of its ability to represent the extraordinary, became a significant vehicle for fantasy in the 20th century. The George Méliès film Le Voyage dans la Lune (1902; A Trip to the Moon) is one the earliest films ever made and it and most of the films made by Méliès were fantasy films that made use of special effects to simulate impossibilities. Many of what are now recognized as the classics of the early cinema were also fantasies, among them The Cabinet of Dr Caligari (1919) and The Golem (1920). Since then the fantasy category has encompassed a vast range of films from the bafflingly intellectual to enjoyably swashbuckling. The scope can only be suggested by listing some titles: The Wizard of Oz (1939), Sleeping Beauty (1959), Giuletta degh Spiriti (1965; Juliet of the Spirits), Céline et Julie Vont au Bateau (1974; Celine and Julie Go Boating), Monty Python and the Holy Grail (1974), Sinbad and the Eye of the Tiger (1977), Superman (1978), and The Neverending Story (1984). A more recent development, in the last decade or so, has been the creation of computer games, which make heavy use of such fantasy themes as magical quests, combats with monsters, and labyrinthine cities.

Microsoft(R) Encarta(R) 99 Encyclopedia. 

 

Genre SF  

Clute & Nicholls: … The implication is that any author of genre sf is conscious of working within a genre with certain habits of thought, certain “conventions” … of story-telling...

 

Gothic SF

 Clute & Nicholls: … a … romantic novel which has a strong element of the mysterious or the supernatural and which usually features the persecution of a woman in an isolated locale…. The Gothic may be seen as a reaction to the emphasis on reason which prevailed in the Enlightenment, the intellectual world of the 18th century. In a world ruled by Order … some room needed to be left for mystery, the marvelous, the evil, the inexplicable…. In the 20th century, the Gothic mode was largely hived off into the genre of occult/horror, but it never lost its kinship with sf…. The Gothic idea of the Promethean or Faustian mad scientist … punished for assuming the creative powers belonging to the gods or God … was central to sf… Other sf variants of Gothic images are the renegade Robot (along with all ghost-in-the-machine stories), most Luddite stories, most stories of manipulation by beings who may be Gods and Demons, nearly all stories rationalizing Supernatural Creatures, most stories about ambiguous Alien artifacts; indeed, most stories in which the Universe proves unamenable to rational (or “cognitive”) understanding.

 

Horror in SF

 Clute & Nicholls: Goya: the Sleep of Reason breeds Monsters…

Horror fiction can be either psychological horror … or supernatural horror, or very often both….When sf collides with horror it is … usually via the supernatural category...

 

Mythology

 Clute & Nicholls: Traditional sf appears in mythology in two ways, its archetypes being either re-enacted or rationalized (or sometimes both). The re-enactment of myths is the more complex of the two cases. Behind the retelling of a myth in a modern context lies the feeling that, although particular myths grew out of a specific cultural background, the truths they express relate to our humanness and remain relevant to all our societies…  (e.g. Prometheus, Faustus, the Messiah, Adam & Eve)…. Mythology in sf reflects a familiar truth, that in undergoing social and technological change we do not escape the old altogether…. Re-enactments of myth is sf take several forms. The simplest strive to deepen the emotional connotations of a story by permeating it with the reverberations of some great original…. More complex… are stories whose mythic components are seen with a degree of irony, stressing not only ancient continuities but also modernist discontinuities with the past…. Within both Genre sf and Fantasy a particularly popular variant on the mythology theme is to have humans encountering mythic figures… or conversely to have mythic survivals appearing in the modern world. 

 

Pastoral

Clute & Nicholls: … any work of fiction which depicts an apparently simple and natural way of life, and contrasts it with our complex, technological, anxiety-ridden urban world of the present…. The most obvious is the tale of country life…. A variant of this … is that in which the contrast between city and country is made quite explicit…. A second version … depicts the rise of agricultural and anti-technological societies after some sort of Holocaust.

 

Possible Worlds and SF

 Peter Stockwell, pp. 139-140, 144-145, 146, 147, 166 resp.: The notion of possible world was developed in philosophical logic to resolve a number of problems to do with determining the truth or falsity of propositions. The basic premise of all possible worlds theories is that our world — the actual world — is only one of a multitude of possible worlds. To say that, ‘Former president of the United States Ronald Reagan was an alien’, is false in our everyday reality. The opposite (‘Reagan was not an alien’) is true. Our actual world is non-contradictory in this respect: only one of these statements (and not both at the same time) can be true. Correspondingly, in the actual world at least one or the other of these statements must be true: there can be no middle ground where both are false. In order to be possible, a world (like our actual world) must thus be made up of propositions that are non-contradictory and do not break the rule of the excluded middle (Ronen 1994). In the science fiction film Men in Black (1997), it is asserted on a video screen that Reagan was an alien. This film world is a possible but non-actual world since it does not break the rules of non-contradiction and the excluded middle, but in reversing the truth-value of the original statement above it is demonstrably not our world.

  Possible world theory is also a useful way of accounting for reference to things which do not exist… In the traditional ‘correspondence’ theory of truth, statements about fictional characters are either simply false (Russell 1957) or neither true nor false (Strawson 1963), since the state of affairs does not have any correspondence with the actual world. In more recent ‘pragmatic’ theories of truth, epistemology (knowledge about objects) does not depend on the ability to refer (Kripke 1972, Rorty 1982, Putnam 1990), so statements about non-existent entities can have a contextual truth-value in their own possible worlds…. The notion of possible worlds is highly relevant to science fictional reference.….

 In traditional possible worlds theory, there is a reflexive problem in applying a logical model to science fiction. Imagine a science fictional universe in which a different local physics and mathematics operate … Such worlds might be beyond our understanding, mentionable but not constructable …. The problem is that the basis of traditional possible worlds theory — logic — is as amenable to alternativity as any other system …  If a different form of logic and logical rules is allowed in a different universe, then any world is possible and is within the potential scope of science fiction. What is important for a poetics of science fiction, then, is not so much the logical status of the imagined universe, but the mechanics of its readerly construction and negotiation....

…possible worlds theory needs to be augmented with a cognitive dimension, if it is to have any usefulness in discussing how readers manage to construct worlds from texts....

…reference in literary reading is not to the base-reality (the ‘real world’) of the reader, but is to a discourse model....

...adding a cognitive dimension brings in the reader’s judgement as an element of plausibility. I context, contradictories …can be placed into a conceivable universe and are thus possible. This means that anything that is expressible in language is possible…. The reader’s judgement of how close and accessible the fictional world is to the actual world will determine whether the fiction is plausible or implausible… 

 

Proto Science Fiction

 Clute & Nicholls: … it seems inappropriate to describe as “science fiction” anything published in the 18th century or before… it would seem most sensible to begin our reckoning of what might be labeled “science fiction” with the first speculative work which is both a novel and manifests a clear awareness of what is and is not “science” in the modern sense of the word. (e.g. Frankenstein)…. The species of proto sf which has exerted most influence on sf … is undoubtedly the imaginary voyage…

 

Science Fantasy

 Clute & Nicholls: … Science Fantasy does not necessarily contain MAGIC, GODS AND DEMONS, HEROES, MYTHOLOGY or SUPERNATURAL CREATURES, though these may be present, often  in a quasirationalized form. Science Fantasy is normally considered a bastard genre blending elements of sf and fantasy; it is usually colourful and often bizarre, sometimes with elements of HORROR although never centrally in the horror genre. Certain sf themes are especially common in Science Fantasy — ALTERNATE WORLDS, other DIMENSIONS, ESP, MONSTERS, PARALLEL WORLDS, PSI POWERS and SUPERMEN — but no single one of these ingredients is essential. Many Science Fantasies are also PLANETARY ROMANCES…

 

SCIENCE  FICTION

 Encarta 1999 Encyclopedia: ... the fictional treatment in print, films, television, or other media of the effects of science or future events on human beings. More precisely, science fiction deals with events that did not happen or have not yet happened; it considers these events rationally in terms both of explanation and of consequences; and it is concerned with the impact of change on people, often with its consequences for the human race. The most common subjects for science fiction are the future, travel through space or time, life on other planets, and crises created by technology or alien creatures and environments.

Progenitors 
The subjects of science fiction have been touched upon by fantastic literature since ancient times. The Babylonian Gilgamesh Epic dealt with a search for ultimate knowledge and immortality, the Greek myths of Daedalus with the technology of flying, and the True History (c. AD 160) of Lucian of Samosata with a trip to the Moon. Imaginary voyages and tales of strange people in distant lands were common in Greek and Roman literature and found new expression in the 14th-century book of travels written in French by the pseudonymous Sir John Mandeville. Trips to the Moon were described in the 17th century by figures as diverse as the British prelate and historian Francis Godwin, the French writer Cyrano de Bergerac, and the German astronomer Johannes Kepler, among others. Another subject, the structure of better societies or better worlds, which goes back at least to the 4th century BC with Plato's The Republic, was reintroduced and given a generic name when Sir Thomas More wrote Utopia (1516). Stories of an imaginary voyage were usually written for satirical purposes; perhaps the finest example is Gulliver's Travels (1726) by the English satirist Jonathan Swift. But science fiction could not have existed in its present form without the recognition of social change at the beginning of the Industrial Revolution (c. 1750). The Gothic novel of the 18th century culminated in Frankenstein (1818) by the British novelist Mary Wollstonecraft Shelley, a work permeated by a belief in the potential of science. Many authors of the 19th century, such as Edward Bellamy, Nathaniel Hawthorne, Edgar Allan Poe, and Mark Twain in the United States and Rudyard Kipling in England, worked in the science-fiction genre at one time or another. The first great specialist of science fiction, however, was the French author Jules Verne, who dealt with geology and cave exploration in Journey to the Centre of the Earth (1864), space travel in From the Earth to the Moon (1865) and Off on a Comet (1877), and the submarine and underwater marvels in 20,000 Leagues Under the Sea (1870).

Science-Fiction Novels in English 
Stories of lost races and unexplored corners of the world were popular in Victorian England. H. Rider Haggard's She and Allan Quartermain both appeared in 1887, and in 1912 Sir Arthur Conan Doyle's The Lost World was published. The first major writer of science fiction in English, however, and the man who may be considered the founder of modern science fiction is H.G. Wells. More interested in biology and evolution than in the physical sciences and more concerned about the social consequences of invention than the accuracy of the invention itself, Wells, from 1894 on, wrote stories of science invested with irony and realistic conviction. His reputation grew rapidly after the publication of The Time Machine in 1895; this was followed by The Island of Dr Moreau (1896), The Invisible Man (1897), The War of the Worlds (1898), When the Sleeper Wakes (1899), and The First Men in the Moon (1901), before Wells turned to other forms of literature.
Other science-fiction novels were written by British authors during the first half of the 20th century. Noteworthy are the fancies of Matthew Phipps Shiel (The Purple Cloud, 1901), the cosmic panoramas of Olaf Stapledon (Last and First Men, 1930), and the allegories by the critic and Christian apologist C. S. Lewis (Out of the Silent Planet, 1938). The most important American writer in the field at this time was Jack London, whose contributions included The Iron Heel (1907) and The Scarlet Plague (1912). Many British authors of standard fiction wrote one or two striking novels of a socially prophetic nature. Particularly successful and influential were Brave New World (1932), by Aldous Huxley, and Nineteen Eighty-four (1949), by George Orwell. One prolific writer of works dealing with both science fiction and science fact is Arthur C. Clarke (Childhood's End, 1953).
In the opinion of many critics, one of the most able American writers of mainstream science fiction, combining scientific extrapolation with narrative art, is Robert Heinlein (The Green Hills of Earth, 1951, and Stranger in a Strange Land, 1961). Other widely known American science-fiction authors are Isaac Asimov (The Caves of Steel, 1953), who is also a prolific author of science surveys for the layperson, and Ray Bradbury (The Martian Chronicles, 1950, and Fahrenheit 451, 1953), who is considered more of a fantasy writer. Among the many other authors who have drawn critical acclaim are Philip K. Dick (The Man in the High Castle, 1962) and Ursula K. Le Guin; The Left Hand of Darkness, 1969, and The Dispossessed, 1974). Frank Herbert's works are widely popular. His Dune Chronicles include Dune (1965), Children of Dune (1976), and God Emperor of Dune (1981).
The publication of science fiction in book form in the United States was infrequent between 1926 and 1946. Science fiction has since become an accepted category of publishing, with novels, short-story collections, and anthologies making up approximately 10 per cent of the total works of fiction published annually.


Science-Fiction Magazines 
The characteristically American type of science fiction was at first published almost entirely in magazines. The authors of magazine science fiction emphasized technical accuracy and plausibility above literary value and sometimes above characterization. The mass magazines that developed in the 1890s published many stories of science, and the pulp fiction magazines of the turn of the century included many stories of romance and wild adventure, such as those written by Edgar Rice Burroughs and Garrett P. Serviss. In 1926 Hugo Gernsback, a Luxembourg emigrant who became an American editor, publisher, inventor, and author, founded the first science-fiction magazine, Amazing Stories. He believed that fiction could be a medium for disseminating scientific information and creating scientists; he published and wrote stories with this purpose in mind. An example of his writing is Ralph 124C41+, first serialized in his popular science magazine Modern Electrics in 1911. Gernsback also created a name for the new form, "scientifiction", which he changed in 1929, with the founding of Science Wonder Stories, to "science fiction". In 1937, when John Wood Campbell, Jr., became editor of Astounding Stories, that magazine began to feature a new type of science fiction. As an author, especially when writing under the pseudonym Don A. Stuart, Campbell already had added mood and characterization to the technical and prophetic aspect of science fiction. As an editor, Campbell helped to encourage other writers to produce science fiction of literary merit and fostered what has since been called "the golden age" of science fiction.
Later magazines included Fantasy and Science Fiction, founded in 1949 by the American authors and editors Anthony Boucher and Jesse Francis McComas, and Galaxy Science Fiction, founded in 1950 by the American author and editor Horace Leonard Gold. In these magazines, emphasis shifted more towards literary, psychological, and sociological preoccupations, with some loss, however, of scientific content.
Beginning in the mid-1960s a new concern for humanistic values and experimental techniques emerged. Calling itself the "new wave", it entered science fiction primarily through the English magazine New Worlds and was typified by the British writers Brian Aldiss and J. G. Ballard and the American writer Harlan Ellison. The new wave preferred to call what it wrote "speculative fiction", as, for example, The Infinity Box (1975) by Kate Wilhelm. Much of this type of fiction was published in anthologies of original work, in particular Ellison's anthologies beginning with Dangerous Visions (1967).

Films 
Science fiction has interested film-makers since the earliest days of the cinema, though not often to the benefit of the film or of science fiction. Most such films have been adaptations of science-fiction literature and comic strips.
Unlike science-fiction literature, science-fiction cinema was, until the 1970s, increasingly preoccupied with unnatural creatures of various sorts, giving rise to a subgenre colloquially referred to as horror or monster films. Films featuring alien beings, mutant creatures, or soulless humans were more often than not stereotyped melodramas. Among common themes of such science-fiction films were the fallibility of megalomaniacal scientists, the urgency of international cooperation against invaders from outer space or monsters from the Earth, the rash hostility of people to anything alien, and the evil aspects of technology.
The earliest film to treat fantasy, if not science fiction proper, was Le voyage dans la lune (A Trip to the Moon), created by the French film-maker and magician Georges Méliès in 1902. The film company of the American inventor Thomas A. Edison produced A Trip to Mars in 1910. Early German film-makers produced influential films culminating in such Expressionistic films as Robert Wiene's The Cabinet of Dr. Caligari (1919) and Fritz Lang's Metropolis (1926). Prominent American monster films, which have since inspired countless sequels, are Frankenstein (1931), Dracula (1931), and The Mummy (1932). Notable American serials of the 1930s were based on the comic-strip characters Flash Gordon and Buck Rogers. In 1933 came King Kong and The Invisible Man. In 1936 Great Britain produced the ambitious Things To Come, a visionary treatment of a Utopian technocracy, the scenario for which was written by Wells, author of the novel, The Shape of Things to Come (1933), from which it was adapted.
The American producer and director George Pal contributed several well-regarded films, beginning in 1950 with Destination Moon and continuing with When Worlds Collide (1951), The War of the Worlds (1953), and The Time Machine (1960). All four films won awards of the Academy of Motion Picture Arts and Sciences for their special effects. Other notable films of the 1950s were The Day the Earth Stood Still (1950), Forbidden Planet (1956), and The Invasion of the Body Snatchers (1956).
The critically acclaimed science-fiction films of the 1960s and 1970s include The Day of the Triffids (1963), Alphaville (1965), Fahrenheit 451 (1966), Fantastic Voyage (1966), Planet of the Apes (1968), The Andromeda Strain (1971), The Man Who Fell to Earth (1976), and Close Encounters of the Third Kind (1977). The epic 2001: A Space Odyssey (1968) became one of the most widely discussed science-fiction films of all time; and the science-fiction adventure fantasy Star Wars (1977) became one of the biggest box office hits to date. The sequels to Star Wars, several film episodes of Star Trek (based on the television series), E.T., the Extra-Terrestrial (1982), and the 2001 sequel 2010 (1984) demonstrate the range and popularity of science-fiction film-making in the 1980s.

Radio and Television 
One of the most successful science-fiction programmes on radio in the 1930s was the serial "Buck Rogers". In 1938 the realism of a broadcast production of Wells's The War of the Worlds by the American actor and director Orson Welles aroused panic among some listeners, so realistic was its announcement of a Martian invasion of the Earth. Later such programmes as "Dimension X" and "X Minus One" dramatized short stories.
Two American television programmes from the 1950s are the science-fiction serials "Captain Video" and "Tom Corbett, Space Cadet". In later years, Superman and other comic book heroes were featured, while programmes popular with adults included "Twilight Zone", "Outer Limits", "Lost in Space", "Land of the Giants", "The Immortal", and "Star Trek". The last enjoyed such success in syndication after three years on the air that it created a large fan movement and attracts more than 10,000 followers to major conventions. Its success inspired several subsequent syndicated series, including the sequel "Star Trek: The Next Generation".

Science Fiction and Science 
Two major events brought science fiction general recognition as a literature of relevance: the explosion of the first atomic bomb in 1945 and the successful landing on the Moon on July 20, 1969, of two American astronauts. Atomic bombs (and atomic energy) and spaceflight had been two of the major subjects of science fiction almost from its beginning, but they had been ridiculed by traditional critics and even many scientists as "mere science fiction". Their realization and the recognition by many people of the way in which life is being changed by science and technology have contributed to what Asimov has called "a science-fiction world". This awareness was intensified in July 1976 when a space vehicle landed on Mars and transmitted to Earth the first on-site photographs of another planet. It was further stimulated in November 1980 when the American spacecraft Voyager I flew by the planet Saturn and transmitted some 1 billion miles back to Earth photographs of remarkable clarity. Scientists and explorers have credited science fiction by Verne and others for starting them on their professions. Space exploration by Soviet scientists was influenced by the writings of the Russian author Konstantin Tsiolkovsky (Beyond Earth, 1920), and German rocket research was inspired partly by the works of the German author Kurd Lasswitz.

"Science Fiction," Microsoft(R) Encarta(R) 99 Encyclopedia. (c) 1993-1998 Microsoft Corporation.

 

Space Opera

  Clute & Nicholls: … space adventure stories which have a calculatedly romantic element…

 

Sword and Sorcery

 Clute & Nicholls: … term describing a subgenre of Fantasy embracing adventures with swordplay and magic…

 

Utopias

 Clute & Nicholls: The concept of utopia or “Ideal State” is linked to religious ideas of Heaven or the Promised Land and to folklorist ideas like the Isles of the Blessed, but it is essentially a future-historical goal, to be achieved by the efforts of human beings, not a transcendental goal reserved as a reward for those who follow a particularly virtuous path of life…. It can be argued that all utopias are sf, in that they are exercises in hypothetical sociology and political science. Alternatively, it might be argued that only those utopias which embody some notion of scientific advancement qualify as sf… Frank Manuel 91966) argues that a significant shift in utopian thought took place when writers changed from talking about a better place (eutopia) to talking about a better time (euchronia), under the influence of notions of historical and social progress. When this happened, utopias ceased to be imaginary constructions with which contemporary society might be compared, and began to be speculative statements about real future possibilities. It seems sensible to regard this as the point at which utopian literature acquired a character conceptually similar to that of sf…. Utopian thought in the last half century has to a large extent dissociated itself from the idea of progress; we most commonly encounter it in connection with the idea of a “historical retreat” to a way of simpler life…

 

Virtual Reality

 Clute & Nicholls: In ordinary usage a virtual reality is a computer-generated scenario which seems real (or at least all-encompassing) to the person who “enters” it; one essential quality of virtual reality is that the person who enters it should be able to interact with it…. Broadly, a virtual reality can be defined as any secondary reality alternate to the character’s world of real experience … with which he or she can interact…. The idea of the virtual reality has often been linked with game-playing….A popular variant of the theme is the reality generated by one person’s godlike will…. A final variant is found in those stories in which … one person enters another’s mind and interacts with what he or she finds there…

 

Last  Updated  18 July  2000